Talsha Talamar
Nebula Rasa Holdings Nebula Rasa
19
|
Posted - 2015.07.27 04:14:56 -
[1] - Quote
If CCP needs any proof for the desolate situation of the industry gameplay, the activity level on this subforum should make it abundantly clear.
Industry has been simplified to a degree, that it turned into trading in most cases. As clunky as the teams feature was, it allowed dedicated industrialists to achieve clear market advantages based on manufacturing. Crius has leveled the industrial playing field to a degree that it has become boring.
We need an iteration on the teams feature at the very least. Missioning is by now way more profitable than most industry activties with much less risk as well as investment of isk and time attached. |
Talsha Talamar
Nebula Rasa Holdings Nebula Rasa
19
|
Posted - 2015.07.27 12:18:19 -
[2] - Quote
erg cz wrote:Did anyone noticed, that since May of this year the number of sell order in Jita droped from 114 thousands to 101 thousands? Like 10 % drop, you know? Dodixie dropes from 42 to 37. So - even harder. Summer always displayed less activity on market, but depression never was that heavy.
It is a shame that we no longer get the quarterly reports from that economics professor.
I went over quite a few numbers in t2 invention. Most items I checked that were somehow profitable (> Isk 200k slot/hour) were heavily saturated with sell offers. Many items were profitable primarily because someone had hiked the market.
Given the amount of hassle it is to actually sell the products in such a situation, especially in combination with the required isk-games, heavy market manipulation, the cyclic nature of eve-markets and the point that many people do not run proper profitability analysis, the slot/hour rates for most industrialy activties are simply not worth it.
If one adds in the time required for hauling, production clicking, market analysis, selling and the many costs of opportunity associated with production, including hediging against the risks of the markets and the sandbox, industrial activities become even more unattractive compared to other gameplay.
Riskswise just look at all the ship-bpos with month of research on them that became unprofitable for years after the extra-material changes made by CCP. Or look at the POS changes that made multiple modules besides weapons pretty much useless and worthless. Now look at the impending doom of the structure reform that might destroy the value of POS related BPO. Then take into consideration the changes to refining and the effect that had on the value of stockpiles and the list goes on and on ...
Industry in EvE today is simply not profitable enough given the financial risks and time involved.
I know that there are some areas and strategies in industry that are still somewhat profitable relative to other means of income. But they seem to be the exception and would probably not hold up well if one properly accounted all associated costs. |